Outsmart your opponent and make the greatest number of squares. Use logic and reasoning to plan your strategy. Force your
opponent to make lines will be to your advantage. Create a line by touching the space between two adjacent dots.
Dots and Boxes - Learning Connections
Problem Solving Sequential Reasoning Geometric Thinking
Common Core Connection
MP1 - Make sense of problems and persevere in solving them. MP7 - Look for and make use of structure.